PurposePixel

Pixels
placed with intent.

I build apps, sites, and product flows with care for the small things. I check the layout, logic, edge states, data, and release details before launch.

  • 100%

    Care in details

  • 0

    Accidental choices

  • Attention to detail

Available for hireWorldwide

Services

What I
deliver.

I build websites, apps, and product flows, then stay with the details that make them feel finished: layout, forms, data, speed, states, and release checks.

Scope
What matters
Build
Screens + flows
Ship
States checked

Service map

Where the work lands.

Pick the closest starting point: a web build, a mobile app, or something already live that needs cleanup.

Web builds

Web Development

Page structure

Responsive layouts

Forms + contact paths

CMS editing

API data

Launch checks

Toolchain

The usual kit.

Tools I reach for often. The project decides the rest.

  • Next.js
  • React
  • TypeScript
  • Tailwind CSS
  • Node.js
  • Supabase
  • Vercel
  • Figma

Work

What I've
built.

A closer look at recent builds: the screen, the role, and the decisions behind the details.

Role
Design + code
Focus
Screens + flows
Review
Decision + checks

Build console

Work samples with the decisions beside them.

Select a build to inspect the screen, role, stack, and small calls behind it.

Local retail business

Shipped

Retail Catalog System

I built a shared catalog setup for a local retail business, with a website and mobile app pulling from the same CMS.

Role

Web + mobile build, CMS setup

Stack

  • Next.js
  • TypeScript
  • React Native
  • Tailwind CSS

Decision

I kept the catalog content in one CMS so the business could update products once and show them in both places.

Outcome

Customers could browse products on web or mobile and send inquiries without the business maintaining two catalogs.

Craft checks

  1. Shared product data
  2. Browse-to-inquiry path
  3. Mobile and web views

About

Who you'll
work with.

You work with me directly. I plan the screens, write the code, and keep the details connected through launch.

How I work

The details that make the work hold up.

You work with me

No team behind a curtain. You talk to the person planning the screens, writing the code, and checking the release.

Design stays close to code

I make layout and build decisions together, so forms, states, data, and responsive details get handled in the same pass.

Clean enough to keep using

The main paths should be clear, the rough states handled, and the next change easier to make.

The Lab

How I
decide.

Notes on the calls I make while building: what to add, what to cut, and what needs checking before release.

Code
Dependencies
Scope
Trade-offs
Release
States + QA

Decision log

The calls behind the build.

Select a decision to inspect the principle, trade-off, and current stance.
Decision log. Select a row to view the full rationale.
NoQuestion
01
EngineeringSettled
When do I add a new dependency?
02
UXSettled
When is a feature actually done?
03
ScopeRevisit
Do I accept a scope change mid-build?
04
SystemsSettled
How strictly do I avoid repetition?
05
ProcessOpen
When do I accept technical debt?
06
EngineeringSettled
When do I optimize for performance?
07
UXSettled
How do I use complex animations?
08
SystemsRevisit
When do I rewrite an old system?

Engineering

No. 01

When do I add a new dependency?

Keep core product logic close. Use libraries for the boring parts.

Settled

Ruled out

  • To avoid a small helper
  • Because the package is popular
  • For one tiny UI problem

Tension map

CertaintySpeed
QualityRisk

Speed / Quality

Quality

Quality matters more when the logic shapes how the product works.

Certainty / Risk

Certainty

Risk stays lower when the library is boring and easy to remove.

PurposePixel

Talk to the person who will build it.